Professional

Extinction
XB1, PS4, PC
August 2017 - Present
DETAILS
Unannounced Port
Nintendo Switch
January 2017 - August 2017
DETAILS
Bulletstorm: Full Clip Edition
PS4, PS4 Pro
November 2016 - January 2017
DETAILS
The Elder Scrolls® Online: Tamriel Unlimited™
XB1, PS4, PC, macOS
August 2014 - December 2017
DETAILS

Personal

Rendering Framework
C++, D3D11, HLSL, C++11 threads, fibers
Ongoing
DETAILS

Student

Digital Character Concierge
C#, Unity, Kinect, SQLite, RFID, sockets
DETAILS
Neon Night Riders
C++, Unreal Engine 4
DETAILS
Rotten Fruit
C#, Unity
DETAILS
Data-Driven Game Engine
C++, XML
DETAILS
Cross-platform Game
C++, OpenGL/D3D8, FMOD, DirectInput
DETAILS
Rapid Prototypes
Five prototypes in 10 weeks
DETAILS

Employment History

  • Iron Galaxy Orlando, LLC.
    August 2014 - Present
    Software Engineer - Graphics Programmer
    • GPU and CPU performance optimizations for Extinction on XB1 and PS4.
    • Ported renderer for unannounced project to Switch. Graphics bugs and performance optimizations.
    • Graphics related performance optimizations and bugs for Bulletstorm: Full Clip Edition on PS4 Pro.
    • Implemented stylistic "toon" shader for unreleased internal prototype.
    • Platform specific engine work, server bugs, performance optimizations, bug fixes, and pipeline tools support on The Elder Scrolls Online ports to PS4 and XB1.

  • Medical Information Technology, Inc.
    October 2010 - February 2012
    Software Engineer
    • Built next-generation inventory management and financial system.
    • Worked directly with designers and customers on product updates and improvements.
    • Programmed with in-house functional language and database system.

  • Microsoft Corporation
    August 2007 - May 2010
    Microsoft Student Partner
    • Demonstrated the power of XNA via interactive coding presentations.
    • Facilitated student access to DreamSpark (formerly MSDN AA), Imagine Cup, and XNA.
    • Hosted Xbox 360 LAN parties for the launches of Halo 3 and Gears of War 2.

  • Syracuse University
    August 2007 - May 2010
    Senior IT Consultant
    • Trained new hires in technical and personal skills.
    • Provided help desk support for entire university.
    • Enacted university wide changes to ensure a faster, more secure, and more stable wireless network.

Education

  • M.S. Interactive Entertainment December 2014
    University of Central Florida, Florida Interactive Entertainment Academy.
  • B.S. Computer Science May 2010
    Syracuse University, L.C. Smith College of Engineering and Computer Science.

Experience

  • C/C++ (Primary), C#.
  • Direct3D, Vulkan, OpenGL, NVN.
  • HLSL, GLSL.
  • Windows, PlayStation 4, Xbox One, Nintendo Switch.
  • Unreal Engine, Unity.