Welcome
Portfolio website of Tim Korecky, professional graphics programmer.
Projects
One of my favorite professors challenged me to write code every day. Since then I've pursued projects—at work and in my spare time—that are both interesting and ambitious. I make immersive, interactive experiences and strive for continual learning, especially in the realms of rendering and VR.
Professional
The Elder Scrolls® Online: Tamriel Unlimited™
XB1, PS4, PC, macOS
August 2014 - December 2017
DETAILS Personal
Student
Resume
Employment History
- Iron Galaxy Orlando, LLC.
August 2014 - Present
Software Engineer - Graphics Programmer - GPU and CPU performance optimizations for Extinction on XB1 and PS4.
- Ported renderer for unannounced project to Switch. Graphics bugs and performance optimizations.
- Graphics related performance optimizations and bugs for Bulletstorm: Full Clip Edition on PS4 Pro.
- Implemented stylistic "toon" shader for unreleased internal prototype.
- Platform specific engine work, server bugs, performance optimizations, bug fixes, and pipeline tools support on The Elder Scrolls Online ports to PS4 and XB1.
- Medical Information Technology, Inc.
October 2010 - February 2012
Software Engineer - Built next-generation inventory management and financial system.
- Worked directly with designers and customers on product updates and improvements.
- Programmed with in-house functional language and database system.
- Microsoft Corporation
August 2007 - May 2010
Microsoft Student Partner - Demonstrated the power of XNA via interactive coding presentations.
- Facilitated student access to DreamSpark (formerly MSDN AA), Imagine Cup, and XNA.
- Hosted Xbox 360 LAN parties for the launches of Halo 3 and Gears of War 2.
- Syracuse University
August 2007 - May 2010
Senior IT Consultant - Trained new hires in technical and personal skills.
- Provided help desk support for entire university.
- Enacted university wide changes to ensure a faster, more secure, and more stable wireless network.
Education
- M.S. Interactive Entertainment December 2014
University of Central Florida, Florida Interactive Entertainment Academy. - B.S. Computer Science May 2010
Syracuse University, L.C. Smith College of Engineering and Computer Science.
Experience
- C/C++ (Primary), C#.
- Direct3D, Vulkan, OpenGL, NVN.
- HLSL, GLSL.
- Windows, PlayStation 4, Xbox One, Nintendo Switch.
- Unreal Engine, Unity.